Trade

 is one of the financial aspects in the game Oriental Empires. Any city with a Bazaar will begin to generate some Trade income.

Internal Trade

 * Local Trade is within the city itself
 * Every settlement produces "Local Specialties" which may be traded
 * Trade is based on population
 * A settlement with a Foundry will generate income from Bronze Trade
 * If the city has access to a copper pit it will generate income from the Copper Trade to any nearby city without it's own source of copper
 * Also any Bronze trade will be increased by 30%

External Trade

 * External Trade is to any "nearby" settlement over population of 2
 * Settlements with a Bazaar will export "Local Specialties" to other settlements that are within trading range.
 * A settlement with a Foundry will generate income from Bronze Trade

Culture Based Trade Bonuses

 * Exporting to Faction with lower Culture: +50%
 * Exporting to Faction with higher Culture: -50%

Resource Based Trade Bonuses

 * Mulberry (resource) : +30% Silk trade value,
 * Kaolinite (resource) : +30% Ceramics trade value,
 * Copper (resource): +30% Bronze trade value,

Bronze Trade

 * Precious Metal Work (Bronze Era Crafting technology): +30% Bronze trade value
 * Advanced Bronze Casting (Bronze Era Crafting technology): +20% Bronze trade value

Ceramics Trade

 * Industrial Pottery Production (Warring States Era Crafting technology): +10% Ceramics trade value
 * Tricolor Ceramics (Imperial Era Crafting technology): +25% Ceramics trade value
 * Porcelain (Imperial Era Crafting technology): +65% Ceramics trade value

Silk Trade

 * Textile Printing (Imperial Era Crafting technology): +50% Silk trade value

Iron & Steel Trade

 * Malleable Cast Iron (Warring States Era Crafting technology): +50% Iron/Steel trade value
 * Steel (Imperial Era Crafting technology): +50% Iron/Steel trade value
 * Hydraulic Bellows (Imperial Era Crafting technology): +100% Iron/Steel trade value
 * Coke Fueled Furnace (Imperial Era Crafting technology): +50% Iron/Steel trade value

General Tech Based Trade

 * Abacus (Knowledge Warring States technology): +15% trade value,
 * Paper Currency (Imperial Era Power technology): +20% trade value,
 * Joint Stock Company (Imperial Era Power technology): +20% trade value,
 * Banking (Imperial Era Power technology)): +20% trade value,

Misc Trade Bonuses

 * Trade between two settlements connected by roads receive a 20% trade bump
 * Upgrade to each building creating trade good: trade value increase based on building