Authority

 is one of the primary aspects of the game Oriental Empires.

Authority

 * Authority is one of the principle concerns you must manage throughout the course of the game.
 * Authority governs how many settlements you may have in your realm
 * Noble unrest will increase if you exceed your authority.
 * Excess authority will suppress 2 Peasant Unrest and 3 Noble Unrest per settlement that you are under your limit.

Increasing Authority

 * Authority may be acquired through a number of technologies. (Those are generally marked with a black fist icon)
 * Selected edicts may increase your authority and many edicts will temporarily decrease it.
 * Cancelling an Edict may also cause a temporary drop in authority
 * Your Faction Leader & Heir may gain (or lose) authority as a result of battles
 * Certain encounters will may gain (or lose) authority for the leader triggering them.

Authority from Technology
Sources of Authority:
 * Military Drill - a Bronze Age Power technology grants +1 Authority
 * Paper Currency - an Imperial Era Power technology grants +2 Authority
 * Banking - an Imperial Era Power technology grants +1 Authority
 * Advanced Bronze Casting - a Bronze Age Craft technology grants +1 Authority
 * Divination - a Bronze Age Thought technology grants +1 Authority
 * Priest King - a Bronze Age Thought technology grants +2 Authority
 * Oracle Bones - a Bronze Age Thought technology grants +1 Authority
 * Mandate of Heaven - a Bronze Age Thought technology grants +2 Authority
 * The Five Punishments - a Bronze Age Thought technology grants +1 Authority
 * Book of Rites - a Warring States Era Thought technology grants +1 Authority
 * Imperial Rites - an Imperial Era Thought technology grants +1 Authority
 * Neo Confucianism - an Imperial Era Thought technology grants +1 Authority
 * Horse Domestication- a Bronze Age Knowledge technology grants +1 Authority
 * Calendar - a Bronze Age Knowledge technology grants +1 Authority
 * Astronomy - a Bronze Age Knowledge technology grants +1 Authority

Temporary Authority Changes

 * Winning a big battle may add to Personal Authority for the Faction Leader or Heir if present.
 * When a faction leader dies and the heir (New Faction Leader) suffers a hit of 3 to his authority. That hit will fade by 1 for the next three turns.
 * If a faction leader dies with no heir, there is an authority penalty of 9 that will fade by 1 each turn.


 * Adding a your first vassal will increase authority by 1
 * Adding your third vassal will increase authority by 2