Unrest

 is the result of dissatisfaction with your rule in Oriental Empires.

Unrest
Unrest is the result of happiness, dissatisfaction, and suppression.
 * Both Peasants and Nobles are made happy as we increase our culture, nobles doubly so.
 * Each point of Culture will add 1 point of happiness to peasants and 2 to Nobles.

Effects of Unrest

 * Below 60 there are no direct effects of unrest.
 * You start getting less income from taxes when Peasant Unrest hits 70%
 * You can’t recruit Militia/Tribal Units when Peasant Unrest hits 80%
 * Above 90% there is an increased risk of the settlement and nearby armies starting a rebellion.
 * You get no taxes when Peasant Unrest hits 100%
 * You can’t recruit Noble Units when Noble Unrest hits 80%
 * Bandits tend to spawn more frequently at higher unrest levels
 * When unrest hits 40% smart players start looking to take unrest prevention measures.

Realm-Wide Factors

 * Edicts such as the Well Field System will increase Noble Happiness while increasing Peasant dissatisfaction.
 * Expansion of the realm beyond what is merited by Authority will result in Noble Unrest

Local Factors

 * First, check the Settlement's Unrest display for details.
 * Stationing a governor in a settlement will reduce both Peasant and Noble Unrest.

Noble Unrest

 * Nobles are made happy by access to luxuries. Silk, Jade & Ceramics will each add 7 noble happiness to any settlement that has them.
 * Nobles are unhappy with being ruled by a distant capital. Having a centralized capital will improve overall happiness.

Lowering Local Noble Unrest

 * Building a Pavilion will Lower Noble Unrest but remember that peasants will be conscripted to build it.
 * Nobles unrest may be due to over-fast expansion of your empire. Monitor your Authority versus your settlement count.
 * Nobles appreciate a well manned garrison. Adding Peasant militia may decrease noble unrest while raising peasant unrest.
 * Noble military units will NOT suppress noble unrest.

Lowering Local Peasant Unrest

 * Garrison a unit of nobles in a town will lower peasant unrest. (Raising 1 unit of Nobles temporarily adds +2 to Noble Unrest but lowers Peasant Unrest by 8)
 * Building a Shrine will help with Peasant unrest long-term but remember that they will be conscripted to build it.
 * Peasant unrest from forced labor will normally fall 1 per turn assuming that there is no forced labor going on.
 * Before the forced labor penalties can be amortized, any previous grievances unrest must be amortized.
 * Peasant based militia units will NOT suppress Peasant unrest.