Statistics

The  pages allow you to compare your realm with that of your rivals in the game Oriental Empires.

General Graph Details

 * Each of the criterion graphs rank your realm against that of your rivals.
 * You may switch from graph to graph by clicking on the icons across the top of the display
 * Each graph is ordered left to right with the leading realm on the left.
 * Your Logo is ringed in GOLD
 * The logos of your current Vassals are ringed in GREEN
 * The logos of your current enemies are ringed in RED
 * The default is to show only those factions that you've encountered in-game but you can "peek" if you like by changing the option.

Victory Points

 * To win a victory on points your realm must be the leader on this graph when the last turn runs out.

Cultural Victory Points

 * A Cultural Victory requires 50 cultural points and 50% more culture than your nearest rival
 * Culture from technological development is only part of this score
 * Selected buildings also award culture points
 * Certain Encounters may also award Culture Victory points

Number of Settlements

 * How many settlements one has is an important statistic to monitor.
 * Too many settlements leads to Noble Unrest.
 * But settlements provide wealth and population and power.
 * Often larger more prosperous settlements may be the answer.
 * Since vassal populations count toward your total, ceding settlements to vassals may be part of a winning strategy.

Population

 * Population pays taxes
 * Population is necessary to field an army
 * Population impacts Trade income

Soldiers

 * Military Might is essential in getting others to become your vassal
 * Military Might is also helpful in getting others to recognize you as emperor

Battles

 * No one can make an omelet without breaking a few eggs

Enemy Citizens Killed

 * Sometimes killing an enemy's citizens makes ultimate victory easier.

Enemy Soldiers Killed

 * Often it is necessary to eliminate one's enemy troops

Own Soldiers Killed

 * Losing too many of one's own though...

Construction Development

 * Buildings make everything better.