Diplomacy

"The supreme art of war is to subdue the enemy without fighting."

- Sun Tzu

Diplomacy is a key aspect of the game Oriental Empires Diplomacy is the striking of deals between your faction and any of the other factions in the game. The only requirements are that you've met them and they agree to the deal that you propose.

Diplomatic Standing

 * The Diplomatic Standing screen shows your current diplomatic standing with each of the factions you've met
 * From there you can request an audience with the leader of any of these factions. The faction leaders greetings don't always seem to reflect their "stated" demeanor. (e.g. "Say your piece and be gone while your head still sits on your shoulders" - described as polite)

Diplomatic Negotiation

 * At any time before advancing to the next turn you may negotiate with any of the factions you've met.
 * Can only initiate negotiations with other factions if city or character location is known, (you've not lost contact with them.)
 * Number of diplomatic offers a player can make per turn is limited to 3.

Declarations

 * Declare War
 * Trade Embargo

Agreements

 * Reveal Capital Location
 * Fraternal Harmony - Do not attack each other for 40 turns (nor block trade routes nor loot farms)
 * Defensive Alliance - Agree to come to each others aid if attacked for 50 turns
 * Become Vassal
 * Recognize Emperor

Wartime Terms

 * Make Peace for 50 turns
 * Declare a truce for 20 turns

Peacetime Terms
Generally the following terms and conditions require peace or a truce.
 * Payments
 * One Time
 * Recurring payments for 25 turns
 * Agreements
 * Attack faction "x" within # turns
 * Offer information about enemies
 * Transfer Settlement

Counter-Offers
Even though a deal may look balanced to you, there's no guarantee that it will be accepted. The AI may well make a counter offer which you may accept as offered or you may counter their counter offer.