Technology and Culture

"Real knowledge is to know the extent of one's ignorance."

- Confucius

 are one of the most integral aspects of the game Oriental Empires.

The Four Schools of Technology

 * Technologies may be divided into four distinct categories or "schools."
 * Power - Power comes from one's ability to feed the people and protect them. Tactics, weapons and warfare are at home in this school as agriculture and husbanding one's farms & fields.
 * Craft - Once a people are safe and fed they begin to want more. Craft deals with economics and making a better living through trade and industry.
 * Thought - Thought deals with the formation and development of original ideas. Religions and cultural ideas are at home in this school as ideas about etiquette and the proper serving of tea.
 * Knowledge - Learning sometimes required practical abilities and a bit of engineering. Customs and methods surrounding these things are the main focus of this school.

Power
Early Bronze Age= Warring States Era= Imperial Era=

Craft
Early Bronze Age= Warring States Era= Imperial Era=

Thought
Early Bronze Age= Warring States Era= Imperial Era=

Knowledge
Early Bronze Age= Warring States Era= Imperial Era=