Encounters


 * Encounters are randomly generated at the beginning of a game and provide the player's characters an opportunity to make potentially profitable and/or beneficial choices in the early game. These opportunities tend to become fewer as the game progresses and they are eliminated by the expansion and/or creation of settlements.
 * Bringing a named characters to the tile that offers an encounter is required to pursue one of these encounters. The next turn there will be an Encounter message in the left hand message list. Double click that to activate the encounter. The potential reward of any of these encounters might be a trap but there may also be an offer, or simply a free reward.
 * NOT accepting an encounter will not make it disappear immediately but it will disappear after 10 turns, once it's been "opened."
 * The AI may also take or trigger and reject encounter opportunities.

Potential Encounters

 * Bandit Leader - A notable bandit leader lurks here. He has made it known that he wishes to parley, though it is not clear why a lord would waste his time dealing with such scum. (Known potential rewards + 4 bandit (peasant) Spearmen) | (A TRAP!: Pay X amount of gold) | (Amnesty: Receive X amount of gold; -1 personal authority)
 * Beautiful Girl - A Particularly beautiful girl is rumored to live here. She might be a suitable Royal Concubine. (Known potential reward +2 authority)
 * Exile - A man who has been exiled lives here. Perhaps he will Share some information with us. (Known potential rewards - reveal a distant capital)
 * Famous Craftsman - A Famous Craftsman lives here. He may be able to teach you new secrets. (Known potential rewards - a bonus to the rate of advancement in the Crafts school of technology, a new technology at a price)
 * Famous Scholar - A Famous Scholar lives here. You may be able to entice him into your service. (Potential reward unknown)
 * Famous Scholar - A Famous Scholar lives here. He may be able to teach you new secrets. (Known potential rewards - a free technology)
 * Famous Statesman - A Famous Statesman lives here. He seeks a patron and may be persuaded to join your service. (Known potential rewards - an additional general)
 * Famous Warrior - A Famous Warrior, and leader of men lives here. Maybe he can be persuaded to join us. (Known potential reward + 2 Military Retinue (noble) Axemen) | (FW: Pay X amount of gold for a character skilled in generalship)
 * Noted Philosopher - A Noted Philosopher lives here. He seeks a patron and may be persuaded to join your service. (Known potential reward - a bonus to the rate of advancement in the Thought school of technology)
 * Powerful Witch - A Powerful Witch lives here. She may be able to commune with your dead ancestors. (Known potential rewards +2 Authority)
 * Renowned Miner - (Potential reward unknown)
 * Rich Merchant - A Rich Merchant lives here. Rumor is that he has many enemies. (Potential reward unknown)
 * Skilled Fisherman - (Known potential rewards - reveal of a number of nearby river tiles and the locations of any fish resources)
 * Skilled Hunter - A skilled Hunter lives here. He may be able to give some information about the local animal resources. (Known potential rewards - Reveal of a wild animal resource for some cash, or "Sorry, I know nothing that you have not already discovered.")
 * Traveler - A man who lives here is rumored to have traveled far and wide. Maybe he has some useful information. (Known potential reward - reveal of an area of the map)
 * Widowed Noblewoman - A widowed noblewoman lives here. She seeks the protection of a strong lord. (Potential reward unknown)
 * Xu Fu - A Famous Scholar lives here. He may be able to teach you new secrets. (Known reward - Pay X amount of gold; +2 to personal authority)